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Sci-Fi Ship Hall

Using Maya I modeled the large assets first such as the walls, floors and ceiling. After creation of those were completed I moved on to the smaller objects these include three different types of lights that can be seen on the walls, ceiling and pillars. I moved then to the medium sized objects, such as the handle bars, floor lights, and ceiling grates. Following the creation of the singular objects I created different UV's for each object. Using Maya all the individual assets were laid out as a small part of the hallway. The next step was using Substance Painter to create different textures to match closely to the reference photo chosen. Using Unreal Engine, I imported the assets from Maya and textures from Substance Painter into Unreal Engine. Inside Unreal Engine I created materials using the textures, and added these materials onto each actor. Using Unreal, I worked on the the light maps of each actor. Inside Unreal I used reflectors, and lights to create natural lighting in the scene. I am very proud of the finished product.